All command categories
CHATGPT / 24 CREATIVE SHORTCUTS

Game Graphics command cheats.

Explore game graphics effects and compositions. One shared category illustration accompanies editable written recipes; individual command variations are not shown as tested outputs.

Explore the commands
Shared AI-generated category illustration for Game Graphics; individual command effects are described separately.
ChatGPT-generated category illustration · Model undisclosed · Shared reference
PICK A DIRECTION

Same starting point.
Different possibilities.

24 commands shown

/screenpic

Create or edit

An imagined in-game screenshot with a coherent environment

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original isometric fantasy harbor village with a small explorer and a luminous quest arch]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
An imagined in-game screenshot with a coherent environment. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/bossscene

Create or edit

A dramatic fictional boss-battle scene

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original isometric fantasy harbor village with a small explorer and a luminous quest arch]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A dramatic fictional boss-battle scene. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/rolecard

Create or edit

A character card with clearly fictional example stats

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original harbor explorer character and short fictional placeholder stats]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A character card with clearly fictional example stats. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/loadpic

Create or edit

A loading-screen concept with a progress bar

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original fantasy harbor scene with a discreet progress-bar placeholder]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A loading-screen concept with a progress bar. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/mapdraw

Create or edit

An illustrated fictional world map

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original fictional island kingdom]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
An illustrated fictional world map. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/pixelchar

Create or edit

A pixel-art character sprite

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original harbor explorer character]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A pixel-art character sprite. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/minifigure

Create or edit

A stylized block-shaped figure

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original explorer character]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A stylized block-shaped figure. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/dungeonmap2

Create or edit

A parchment-style fictional dungeon map

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fictional coastal dungeon with connected rooms]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A parchment-style fictional dungeon map. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/achievement

Create or edit

An unlock-achievement badge concept

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original explorer-compass achievement emblem]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
An unlock-achievement badge concept. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/levelup

Create or edit

A level-up notification graphic

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fantasy explorer gaining a level, using sample text LEVEL UP]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A level-up notification graphic. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/powerupicon

Create or edit

A glowing power-up icon

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: one original luminous energy crystal]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A glowing power-up icon. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/questmarker

Create or edit

A clear quest-marker icon

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: one original glowing quest symbol]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A clear quest-marker icon. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/skilltree

Create or edit

A branching visual skill tree

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fictional explorer skill system with three clear branches]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A branching visual skill tree. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/leaderboard

Create or edit

A player-ranking layout using fictional placeholder names

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fictional game ranking panel with placeholder player names]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A player-ranking layout using fictional placeholder names. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/avatarcard

Create or edit

An avatar profile card

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original explorer avatar]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
An avatar profile card. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/guildcrest

Create or edit

A symmetrical original guild crest

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original sailing guild symbol with a compass and wave]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A symmetrical original guild crest. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/weaponicon

Create or edit

A fictional game-weapon silhouette icon

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: one original fantasy sword for a game inventory]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A fictional game-weapon silhouette icon. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/armoricon

Create or edit

A metallic armor icon

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: one original fantasy chest-armor piece]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A metallic armor icon. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/mountcard

Create or edit

A creature-companion card

Show full prompt

Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original gentle fantasy riding creature]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A creature-companion card. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/petcompanion

Create or edit

A cute original game companion

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Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: one original small fantasy companion animal]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A cute original game companion. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/biomescene

Create or edit

A scene built around a distinct biome

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Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original isometric fantasy harbor village with a small explorer and a luminous quest arch]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A scene built around a distinct biome. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use one complete composition with a clear subject, convincing perspective, a purposeful light direction and enough room around important edges. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/eventbanner2

Create or edit

A fictional limited-event banner layout

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Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: an original fictional harbor festival game event]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A fictional limited-event banner layout. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/seasonpass

Create or edit

A connected reward-track concept

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Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fictional explorer-season reward track with sample icons]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A connected reward-track concept. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.

/battlepass

Create or edit

A tiered game-reward layout

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Before you start: Optional: attach an image you have permission to transform, or use the category subject as a starting point.

Create an original image, or transform an attached reference image, using the direction below.

SUBJECT
[SUBJECT: a fictional tiered reward progression with sample items]. Replace this example subject with your own subject if desired. If a reference is attached, retain its recognizable subject and apply the visual treatment without inventing an unrelated main subject.

REQUESTED EFFECT
A tiered game-reward layout. Make this specific effect the dominant visual idea, with material, texture, lighting and spatial relationships that support it.

COMPOSITION AND FINISH
Use a deliberate graphic layout suited to this format. If panels, callouts or text are needed, keep their order clear and use only short user-supplied text or obvious placeholders. Use a polished, coherent finish appropriate to game graphics. Avoid warped anatomy, inconsistent object scale and unintentionally cropped focal elements. Camera and material descriptions are visual directions, not claims about physical production.

INPUTS AND ACCURACY
Optional: attach an image you have permission to transform, or use the category subject as a starting point. Any people or businesses created from scratch are fictional. Use original characters and unbranded objects; do not add real company logos, fabricated customer proof, unsupported performance claims or personal details. Illustrative diagrams are concepts rather than engineering or medical instructions. Any IDs, money, receipts, tickets, rankings or certificates must be visibly fictional examples, never purported proof of a real transaction or official document.

DELIVERABLE
Return one finished image in a suitable aspect ratio. A requested multi-panel layout is one final image, not an animation. Do not print the slash command on the artwork. Preserve any supplied short text exactly and omit filler text. Review the generated result before use; the category illustration is a shared reference, not evidence that this specific command was generated or independently tested.